It seemed like a simple enough question: “How do I Un-follow a Blogger Blog?”
While reviewing my Blogger (a.k.a. BlogSpot) profile, I noticed a blog that I wanted to remove from my list of followed blogs. A simple enough request, right? Yet I could not find an easy way to drop it from the list.
Optional Information Section
If you came to this article looking for a solution to the “Remove Blog” question, try clicking this link:
That might put you in a good place to solve your problem.
If possible, click the “Settings” link next to the blog you want to un-follow. You may then be asked to sign in again to prove you're really you. If you succeed with that existential challenge you will then see another page that features a link that seemingly permits you to remove that blog.
Does it work? Well, it seems to have worked for me. But who knows? I don't remember how that blog got added to the list. I don't even remember visiting that blog. Perhaps I did it in my sleep.
I don't know about the rest of you, but I find this strange: These days many online user interfaces seem to have been designed by a kid in the fourth grade.
I am frequently perplexed by newbie-level “How To” issues, even on world-standard, ground-breaking services like Facebook and Google. And even though I've been using computers since 1972 I find myself looking up a walk-through for simple functions, like adding a contact to an email group.
Why is this? Why do online user interfaces suck so much?
In my opinion, it's part of capitalism's reaction to the lightning-fast speed of today's electronically-connected world. These days every product is produced with “Triple-Threat Ultra-Crash Priority.” In other words, the pressure of competition results in sloppy user interfaces and faulty software. Get the product out the door! Work the developers nearly unto death! Ship, ship, ship that sucker before the competition does! Forget quality — we can patch the problems afterwards!
I've seen this problem arise in video games, too. Consider the game “Fallout: New Vegas.” The game itself was marvelous, but it kept crashing. Over and over and over again. How did this ship? How did so many show-stopping bugs get out the door?
Well, that's Ultra-Crash-Mode Triple-Threat Sudden-Death Code-Ultra-Violet Super-Duper Priority for you.
I am now going to carefully proof-read this article, because it would be really ironic if it contained some stupid errorz.